<p>I'm writing an android game in java. I render from Java code and most of my rendering code deals with rendering a static background. This background is made up of a bunch of VBOs which I translate and scale. These opengl calls take a lot of time to execute, and they never change (the background is not animated).</p><p>Is there a way to decrease the amount of April calls I am making? I read something about render lists, but I gather that they've been deprecated.</p><p><a href="http://www.gamedev.net/topic/636445-speeding-up-android-open-gl-api-calls-fro-java/">Keep reading...</a></p>